Soccer

Rules for 11v11 & 7v7 soccer follows Ontario soccer rules of the Game with the following exceptions:

Players and Rosters
All players must be registered and be on the roster prior to playing.
No additions to team rosters after 50% of league games have been played.
A full team is 11 (10+GK) or 7 (6+GK) .  A forfeit occurs when a team has less than 7 players or a full field or less than 5 players for a half field. If a team is short players and would like to add a non-roster player in order to avoid forfeit, that player must be a current registered player, with completed waiver, and be approved by the opposing team prior to the start of the game. If a non-roster player is used without prior opposing team consent, the result is recorded as 3-0 against the team using the non-roster player.
Teams may have up to twenty-two (22) for full field 11V11 or fourteen (14) for half field 7V7, registered players on the roster.
If teams would like to protest a player’s eligibility, this must be done prior to the start of the game. If a player arrives late he is still eligible for protest up until halftime.
In the playoffs, no player may enter the field of play if they arrive after the start of the 2nd half.
Game Ready Policy
At Mount Hope Sports the safety and well-being of our participants are of utmost importance. To ensure an enjoyable and secure experience for all participants, we have established the following guidelines for being “Game Ready”:

Players must be mentally, physically, and emotionally fit to participate in our games. This includes being free from the influence of alcohol, drugs, or any other substances that may impair judgment or coordination.
Players should refrain from participating if they are experiencing physical discomfort, illness, or emotional distress that may impact their ability to play safely.
Players must not have any physical conditions or injuries that could pose a risk to themselves or others during gameplay. This includes, but is not limited to, wearing braces, casts, or any other items that could potentially cause harm.
Individuals who are beyond a certain stage of pregnancy (as determined by a Doctor’s advice) are advised not to participate due to potential risks to themselves and their health.
All uniforms or accessories on your person must be in compliance with our Players Equipment rules (below).
Players are expected to exercise personal responsibility and consider the safety of themselves and others at all times during gameplay.
Failure to comply with the “game ready” policy may result in the player being asked to refrain from participating in the current or future games.

Substitutions
Unlimited substitutions on goal kicks, team’s own throw-ins, after a goal.
Teams can piggyback on opposing teams substitutions.
Game Duration
League games are:

11V11 – 2×45 minutes with a five (5) minute half time.

7V7 – 2×25 minutes with a five (5) minute half time.

Scores’ and Mercy Rule
The Maximum goal difference in a game is 7 goals.
The Maximum goals recorded for a single player in a game is 5.
Players Equipment
Shin Pads

Mandatory shin pads (concealed by stockings or track pants) and cleats
Players not wearing shin pads must leave field immediately.
Braces & Casts

Sport-specific (light weight, smooth, soft exterior, plastic) and (bubble) wrapped (metal and plaster) braces & casts are acceptable if they provide sufficient cushion and safety to other players.
Aggressive, sloppy and/or dangerous play while wearing a brace or cast is not acceptable. Players wearing a brace or cast assume all liability to the safety of themselves and all other participants as a result of their choice.
Jewelry

Necklaces, bracelets and chains must be removed.
Fitbits are allowed if they are covered with a wrist band that provides sufficient padding.
Studded earrings can be taped.
Wedding rings can be taped or covered.
Removal of all piercing and body jewelry is STRONGLY RECOMMENDED for all players. Referees will not turn away players with taped piercings and body jewelry, however, if a player wishes to play with jewelry (however concealed) they assume all responsibility and liability to the safety of themselves and all other participants as a result of their choice
Glasses

Active Sports Eyewear with a head strap is STRONGLY RECOMMENDED for players who require corrective eyewear. Referees will not turn away players who do not have Active Sports Eyewear, however, if a player wishes to play with glasses they must have a head strap and they assume all responsibility and liability to the safety of themselves and all other participants as a result of their eyewear choice
Clothing

Head coverings may be worn although it is STRONGLY RECOMMENDED the fabric of such be elastic and tight fitting so as not to become a strangulation and/or tripping hazard. Players wearing head coverings during play assume all responsibility and liability to the safety of themselves and all other participants as a result of their clothing choice. Referees will not turn away players who wear head coverings.
Shorts, track pants and/or tights are the preferred clothing while playing soccer, however, player’s may choose to wear alternate/additional clothing during play as long as the player is clearly identifiable as to which team they belong and have their number clearly visible on their back. It is STRONGLY RECOMMENDED that if a player wears a skirt, the length should not fall below the ankle and be appropriately designed and worn so as not to become a tripping hazard. Players wearing skirts during play assume all responsibility and liability to the safety of themselves and all other participants as a result of their clothing choice. Referees will not turn away players who wear skirts.
Jerseys

Team colours should not conflict with each other or with the referee. Goalkeepers shall wear colours which distinguish them from each other, the other players and from the referee.
If there is a colour conflict, it is the responsibility of the home team to wear an alternate colour or acquire pinnies from a representative at the field.
In playoffs, if there is a colour conflict, it is the responsibility of the lower ranked team to wear an alternate colour or acquire pinnies.
Penalties & Discipline
YELLOW CARDS
Yellow cards are recorded beside the offending player on the game sheet.
If a player accumulates 3 yellow cards in the regular season, they are issued a one game suspension. Cards are wiped out at the end of the regular season, however, if a player accumulates his 3rd yellow in the last regular season game, they must sit their first playoff game.
If a player accumulates 6 yellow cards in the regular season, they are issued a two game suspension. Cards are wiped out at the end of the regular season, however, if a player accumulates their 6th yellow in the last regular season game, they must sit out their first two playoff games.
 (Temporary Dismissal)
If a player receives a Yellow card for dissent by word or action directed towards the referee, the player will receive the Yellow card AND be directed towards the bench or a 10 minute temporarily dismissed. The referee will indicate a temporary dismissal by showing a Yellow card and then clearly pointing with both arms to the players bench.
If a goalkeeper receives the temporary dismissal, the team may select another on-field player to serve the time.
The offending team must play short for 10 minutes.
The temporary dismissal period begins when the player has left the field of play. Once the temporary dismissal period has been completed, the player can return from the touchline with the referee’s permission, which can be given while the ball is in play. The referee has the final decision as to when the player can return. A temporarily dismissed player can not be substituted until the end of the temporary dismissal period.
A player who is still serving a temporary dismissal at the end of the match is permitted to take part in kicks from the penalty mark (penalties).
A temporarily dismissed player should remain within the technical area.
A temporarily dismissed player who commits a cautionable (YC) or sending-off (RC) offense during their temporary dismissal period will take no further part in the match and may not be replaced or substituted
RED CARDS
Offending player must leave the facility. Red is noted on game sheet and report completed after game.
The offending team must play short for the remainder of the game.
Players shown a Red Card are assessed penalties according to the Discipline Table 
Players receiving a Red Card will automatically miss at least the next one (1) game.
Two (2) Yellows = Red.
Verbal or physical abuse directed towards an official is an automatic red card and will result in
additional discipline which may include ejection.
Any player or team ejected for disciplinary purposes will forfeit all fees paid.
Tie Breakers (Playoffs)
If time and conditions allow, playoff games will have one (1) 15 minute extra time golden goal period.
Best of five (5) penalty kicks to determine a game winner using any player on the roster.
Rankings
points where win = 3, tie = 1 and loss = 0
number of wins
goal differential
goals scored
head to head

All players must have a valid MHSA Player’s Registration Card to play in our leagues unless otherwise noted.

Flag Football

Game Rules & Teams:

Outdoor Flag Football is played with six players per team. Offence consists of five receivers (two wide receivers, two slot receivers and one snapper) and one QB. Defense consists of six defenders incuing one ruher. Teams are  allowed up to 10  players  on the roster.

Equipment
Players may wear running shoes or cleats
Football gloves are optional
Jerseys must be tucked in with belt and two flags on either hip
Downs
Five (5) downs for the field for Senior Flag Football leagues
Six (6) downs for the field for Junior Flag Football leagues.

Timing
Game is 40 minutes run time. When time expires, if the ball is not snapped, that will be the last play. If time expires as a play is run, the offence can finish the play and run one additional play.

If the final play as time expires is the fifth/sixth down, the opposing team gets one play.

Game Play
Everyone is an eligible receiver
Ball starts on the own five yard marker
Ball carrier is stopped when a flag has been removed from their belt
If a flag falls off of a player’s belt during the play, the play is blown dead where the player receives the ball NOT where the flag is dropped
No flag guarding
No blocking
Defensive coach must count eight steamboats before rushing the QB
QB is sacked if tagged by the rusher
Regular football rules apply including offsides & pass interference at the discretion of the coaches
Interceptions are allowed
No fumbles allowed – once ball hits the ground the play is dead
No diving
Extending the ball is not allowed
Any coach can call a penalty or blow the play dead.

Scoring
Touchdown = 6 points.
5 yard convert = 1 point
10 yard convert = 2 points
Playoffs
4 team format
winner of #1 seed vs #4 seed plays winner of #2 seed vs #3 seed in championship game.
6 team format
quarter finals are #3 seed vs #6 seed and #4 seed vs #5 seed. #1 seed vs #2 seed play friendly.
semi finals match #1 seed vs lowest seeded remaining team, #2 seed vs highest seeded remaining team.
winners of semi finals play in championship game.
General Information
Participants must consider the safety of all players in the game. Aggressive play must be tempered to avoid unnecessary body contact and the possibility of injury to opponents. Sportsmanship and consideration for the well-being of others is an integral part of the game.

The rules exist to ensure that no team creates an unfair advantage over the other team. Therefore, infractions such as interference, tripping, unnecessary roughness, obstruction, offside, unsportsmanlike conduct and objectionable conduct can be called by the coaches. It is imperative that all participants display sportsmanship during a game

All players must have a valid MHSA Player’s Registration Card to play in our leagues unless otherwise noted.

Volleyball League Rules

  1.  The rules of the leagues, tournament, and other activities will be governed by the rules of  Ontario Volleyball. Listed below is a very basic guide to some of the rules of play and changes that are specific to our leagues. These rules of play are not all-inclusive and generally cover only the basic and/or exceptions to Ontario Volleyball rules. For further explanation or interpretations, refer to the Ontario Volleyball Official Rules or talk to the coordinator of the league.
  2. Games will be refereed by an official designated by the coordinator. The coordinator will monitor each game and help settle disputes if needed. The coordinator may also choose to ref some or all games if he/she feels it is necessary.
  3. Players must wear a shirt and non-marking rubber-soled shoes. No dark soled shoes. Jewelry is not permitted with the exception of a flat wedding band.
  4. We require all children to be supervised by an adult while in the facility. Parents are responsible for any damage their children may cause within the facility and will be billed for damages.
  5. All games must be played with balls provided by MHSA.

GAME DURATION

  1. 6v6 and 4v4 matches will be played best of three games (25-25-15).
  2. The match will end at the designated time.
  3. Ten minutes after the scheduled game time, the teams that are not ready to play (not enough players or other reason) will forfeit the first game. The second game is forfeited twenty minutes after the scheduled game time. If a forfeit does occur the two teams scheduled to play will be allowed to use the court for the allotted time.
  4. Matches should NEVER go beyond their scheduled time. When three minutes are left to play, the coordinator will alert the teams. If the game is tied at the end of the allotted time, one rally (speed) point will be played with the first fault deciding the game. The third game will be played to 11 if there is less than five minutes left in the allotted match time.
  5. For games that are canceled during play: if the SECOND game a team gets to 15, the match is final. Anything before that, the game will be rescheduled.

CAPTAINS & PLAYERS

  1. Team captains will report to the coordinator before the match. The referee/coordinator will ask if either team has any questions on ground rules or other information relative to the match. The winner of coin toss may choose either side or serve.
  2. Coed Rules:
    • A complete 4v4 coed team includes two men and two women.
    • A complete 6v6 coed team includes three men and three women.
    • Coed 4v4 teams may not have more than two males on the court at one time. A team can play with more than two women on the court if desired.
    • Coed 6v6 teams may not have more than three males on the court at one time.  A team can play with more than three women on the court if desired.
    • If a team has less than four players, they are not required to side out each time it is the “missing persons” turn to serve.
    • There are no male/female hitting rules.

HOW THE GAME IS PLAYED INS & OUTS

  1. Court lines are considered “IN”.
  2. A ball that contacts the ceiling, the lights or other overhead objects may be played only on the same side of the net and inside the “playing area”.
  3. Once the ball crosses the plane of the net or crosses the “playing area” it is considered “OUT,” when contacting the ceiling, lights or other overhead objects.
  4. The “playing area” is defined as the area between the end lines, sidelines, and the free zone surrounding the court.
  5. The free zone on each court ends at the wall or divider net and/or the sideline of the adjacent court(s).
  6. Players are never permitted to play a ball, or follow through, on to another court.
  7. The walls, court divider nets, referee stands, column and wall pads, net antennae, and adjacent courts are all out of play.
  8. Players can contact the side and back divider nets as long as they are not moving the net to keep the ball from contacting it.
  9. A ball passing over or outside the antennae is out of play.
  10. Foot faults are not allowed.

SCORING

  1. Games are played to 25 points by rally scoring. (Rally scoring means there is a point for every serve).
  2. 6v6 and 4v4 matches will be played best of three games (25-25-15).
  3. Doubles matches will be played best of three games (21-21-15).
  4. All regular season games are Win-By-1.
  5. PLAYOFFS: 21/21/15 and must win by 2 (no cap)

SUBSTITUTIONS

  1. Substitutions are unlimited as long as the same two people substitute for each other during the game.
  2. All divisions can choose to rotate a male for a male and/or female for a female at the service position instead of substituting one person for another.
  3. If a team chooses to “rotate people” rather than “substitute people,” everyone must come in and out in order (i.e. no skipping a person).
  4. Additional rules and policies may be added or amended by MHSA before or during the season.

GENERAL RULES

  1. Players are not permitted to touch the net. Incidental contact of the net by a player’s hair or insignificant contact with the net by a player not involved in the action is not considered a fault. A player may touch the posts, ropes, or other object outside the total length of the net, provided this does not interfere with play.
  2. You may only break the plane of the when pursuing a set or blocking the ball. If you break the plane while blocking the ball, you must allow the attacker to hit the ball first.
  3. Each team is permitted two 30-second timeouts per game.
  4. If you cannot handset legally, do not do so during a game. This will make it easier to self officiate for all levels.

SPECIFIC RULES FOR 6V6 LEAGUES

  1. INDOOR ONLY – Players must rotate clockwise and stay in the same service order. There are no rotation rules in outdoor.
  2. The only ball that can be double contacted is a hard driven ball and serve. 3. 6 players: 3 males max, 1 female minimum.
  3. You cannot touch the net with any part of your body other than your hair.

SPECIFIC RULES FOR 4V4 LEAGUES

  1.  You can go under the net as long as you do not contact another player or interfere with play.
  2. You can open-hand receive a serve. (Rule Change 2024)
  3. No open-handed tips.
  4. You cannot redirect a block.
  5. In coed, you cannot have more than 2 men on the court at a time. You also must have at least one female.
  6. If you set over the net, you must be square to your target, and it can not be a double contact.
  7. You do not need to rotate, but you must rotate in the order in which you serve.
  8. Outdoors – the only ball that can be double contacted is a hard driven ball.
  9. Indoors – you can double any first contact.

SPECIFIC RULES FOR 2V2 LEAGUES

1.You can not open-hand receive a serve. 2. You can go under the net as long as you do not contact another player or interfere with play. 3. No open-handed tips. 4. You can not redirect a block. 5. A block counts as one of your 3 touches. 6. You do not have to rotate, but you must switch servers back and forth. 7. The only ball that can be double contacted is a hard-driven ball. 8. If you set over the net, you must be square to your target and it can not be a double contact.

All players must have a valid MHSA Player’s Registration Card to play in our leagues unless otherwise noted.

Basketball Rules

All Tournament games will be conducted under FIBA Rules, unless otherwise noted. See link below  for complete rules and guideline.

In bracket play, the first team listed will be the home team. In case of uniform conflicts, the home team will wear the lighter colored jersey. The home team should use the bench to the right of the scorer’s table, as you face the floor. Each team’s basket for the pre-game warm-up will be the basket furthest from its bench.

If there is a colour conflict, it is the responsibility of the home team to wear an alternate colour or acquire pinnies from a representative at the field.

● 1 minute pre-game warm ups 

● All overtime periods will be 2 minutes. 

● Running Clock Rule (Last minute stop time) 

● Two 30 second timeouts

(U10 – U12) RULES

Game consist of 8 (5 minutes) periods
Playing Court Dimensions & Equipment
Court Size (Minimum) 44’ X 74’
Court Size (Maximum) 50’ X 84’
Free Throw Line (U10) 13’
Free Throw Line (U11 & U12) 15’
3-Point Line (U10) Not in effect
3-Point Line (U11 & U12) In effect
Ball Size 5 (27.5”)

Game consist of 8 (5 minutes) periods

U13  – Adult RULES

Game consist of 4 (12 minutes) periods

Ball Size 28.5”

Free Throw Line 15’

3-Point Line In effect

The clock will continue to run even during free throw shooting. The clock only stops during the last minute of the game.

Each team will be allowed 2 thirty-second timeouts per half. One additional timeout will be allowed for each overtime period. Players are permitted to sit on the bench during a time out.

Inappropriate behavior will not be tolerated. Each parent is responsible for the conduct of their  child, fans on and off the court and must promote the best sportsmanship, win or lose . MHSA will provide referees and coaches. The Site Director or any game official may remove a player, or attendee from a game, tournament, or venue for inappropriate behavior. MHSA coordinator may take any such other corrective action it deems appropriate to assure proper sportsmanship, the safety and well-being of all participants, and the integrity and standards of the event.

Each team shall consist of:
• No more than 12 team members entitled to play, including a captain.
• A head coach.

Game lost by forfeit

Rule
A team shall lose the game by forfeit if:
• The team is not present or is unable to field 5 players ready to play 15 minutes
after the game is scheduled to start.
• Its actions prevent the game from being played.
• It refuses to play after being instructed to do so by the crew chief

https://assets.fiba.basketball/image/upload/documents-corporate-fiba-official-rules-2024-v10a.pdf